3D Primitives

  • Add a submodule with the geometry primitives from

Geometry Processing

  • Provide a library for CPU side geometry processing, for calculating normals, ray casting etc.
  • There is initial code in that should be cleaned up and moved to

Improved Columnar Table Support

  • Geometries are essentially columnar tables, emphasize this further to simplify integration with columnar table systems, primarily ArrowJS.

GPU Powered Math?

  • TBA

Interoperability and Framework Independence

  • An ambition is that should be able to serve a general purpose 3D math library, enabling the creation of framework-independent 3D and Geospatial code that interoperates with a variety of frameworks.
  • modules (such as geospatial math) should be usable by applications using other frameworks, without having to use the core classes.